2012. 1. 6. 15:48
1. Server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace NetworkServer
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Before Start");
IPAddress address = IPAddress.Parse("127.0.0.1");
TcpListener listener = new TcpListener(address, 8010);
Console.WriteLine("Before Listener Start");
listener.Start();
Console.WriteLine("Before Accept Socket");
Socket socket = listener.AcceptSocket();
Console.WriteLine("Before Receive");
byte[] myByte = new byte[256];
socket.Receive(myByte);
string willOut = System.Text.Encoding.Default.GetString(myByte);
Console.WriteLine("Before Close");
socket.Close();
listener.Stop();
}
}
}
2. Client
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace NetworkClient
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Before Connect");
TcpClient tcpClient = new TcpClient();
tcpClient.Connect("127.0.0.1", 8010);
Console.WriteLine("Before Get Stream");
byte[] myByte = new byte[256];
string strLetters = "HWANG SEUNG JAE";
//인터넷상에서 스트림 이동은 모두 바이트만 가능합니다.
myByte = System.Text.Encoding.Default.GetBytes(strLetters);
Stream stream = tcpClient.GetStream();
Console.WriteLine("Before Write");
stream.Write(myByte, 0, myByte.Length);
Console.WriteLine("Before Close");
tcpClient.Close();
}
}
}
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